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PhonePad

Xbox Cloud Gaming without a controller

Game Pass Ultimate streams the game. It does not stream you a controller, and almost nothing in cloud gaming works without one.

Why cloud gaming needs a controller more than PC gaming does

Most cloud titles are console games. Many have no keyboard and mouse support at all, because they never needed any. So you can be paying for Game Pass Ultimate, on a PC that streams perfectly, and be unable to get past the title screen.

PhonePad solves that by giving Windows a real Xbox 360 pad on an XInput slot, driven by your phone over Wi-Fi. The Xbox app and the browser both read it as an ordinary controller, because that is what it is.

Download PhonePad Setup guide

The one thing that will confuse you

This is worth reading before it happens, because the symptom is so strange that people assume the controller is broken.

The Xbox app's menus respond. The Guide button works. And the game itself ignores everything you do.

Nothing is broken. A cloud gaming client binds a controller to a streaming session at the moment it observes one arrive. It listens for a controller-connected event and attaches whatever turns up to the running stream.

A controller that already existed when the stream started never generates an arrival event. The client's own interface reads whatever pads are present, so menus behave perfectly — but the session itself ends up with no controller bound to it, and the game receives nothing.

The fix

Launch the game first, then hold the XBOX button on the phone for a second.

That unplugs the virtual pad and plugs it straight back in, which produces a genuine arrival event for the client to notice — without disturbing your phone's connection or your place in the game.

The companion can also do it automatically: tick "Do this automatically when a cloud game starts". It is off by default, because it works by noticing which programs are running, and a wrong guess unplugs a controller somebody may be using.

This is not specific to PhonePad. The same thing happens with a physical controller plugged in after a stream has started, which is why the usual advice is "connect your controller before you launch the game".

Browser or the Xbox app?

Both work. The Xbox app is generally the smoother experience on Windows; the browser (Edge or Chrome at xbox.com/play) avoids installing anything. The arrival-event behaviour above applies to both — in a browser the underlying event is gamepadconnected, which a page only receives for a pad that arrives while it is open.

Is the latency a problem?

Cloud gaming already has tens of milliseconds of latency between you and a datacentre. PhonePad adds 4.9–8.0 ms on top, measured on home Wi-Fi — a small fraction of what streaming itself costs, and less than many Bluetooth controllers add.

If cloud gaming is playable for you at all, PhonePad will not be what makes it unplayable.

Which games are realistic on a touchscreen

Being honest rather than promotional:

  • Works well — turn-based games, platformers, racing, sports, RPGs, anything menu-driven.
  • Workable — third-person action and adventure games. Camera control is the part that takes adjusting to.
  • Not really — competitive first-person shooters. Nothing on a flat screen replaces two sprung sticks.

Do I need Game Pass Ultimate?

For Xbox Cloud Gaming, yes — that is Microsoft's requirement and nothing to do with PhonePad. PhonePad is free, and works just as well with locally installed games, Steam, and emulators.


See also: how to use your phone as an Xbox controller for PC, or troubleshooting.